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Does screen time, particularly the amount of time spent using social media, negatively influence adolescents’ social or cognitive development?
Objective A. Frame the question Does screen time, particularly the amount of time spent using social media, negatively influence adolescents’ social or cognitive development? ***1) I need you to look up sources that test how people ages 15-25 on how lots of social media time affects you vs. how no social media time affects you. 2) do a literature review based on the guidelines and 3) add the citation in APA format*** Objective B. Review the literature You should survey past work that has relevance to your question, as you have defined it. You are encouraged to use the concepts discussed in class as a starting point (if relevant), but to carry out your own independent research across any disciplines of psychology that are pertinent. You should discuss relevant theories and explain the empirical evidence that supports them. Rather than simply listing papers, a higher-level essay will evaluate the strength of the evidence, bring in different areas of psychology, and summarize the research. Example: The student describes a range of studies that look at the effects of playing video games. They discuss the different ways that pro-sociality is operationalized in the literature (helping behavior, aggression levels). In evaluating the evidence, they contrast experimental manipulations with correlational studies. They also discuss evidence on how pro-social behavior is affected by competition and cooperation in a non-video game context, such as team or solo sports. Objective C. Critically evaluate literature and lay groundwork for hypothesis You should state what questions are not currently addressed in the literature, where evidence is lacking, or what issues remain unresolved. A high-level essay will clearly state how a particular theory cannot conclusively answer your research question (e.g., as it has not been applied in that particular context, there are competing theories, or an absence of evidence). Example: The student observes that there are many claims in the literature that violent, gun-based video games lead to an increase in anti-social attitudes and behavior. However, much of this evidence is correlational, and does not systematically distinguish violent versus non-violent games. They also note that much past research focuses on games that are played as an individual against computer-controlled enemies, but many games are now played cooperatively between players. Research on group cooperation and common goals suggests that these factors can increase pro social behavior. So, it is unclear if a cooperative (but violent) game would increase or decrease pro-sociality.

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